Gamestop Wired Xbox 360 Controller Driver

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pavelfatinCompatibility with Arduino's core HID / Mouse / Keyboard libraries969eabbJan 16, 2016
Xbox
3 contributors
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ('Copyleft').
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _xboxusb_h_
#define_xboxusb_h_
#include'Usb.h'
#include'usbhid.h'
#include'xboxEnums.h'
/* Data Xbox 360 taken from descriptors */
#defineEP_MAXPKTSIZE32// max size for data via USB
/* Names we give to the 3 Xbox360 pipes */
#defineXBOX_CONTROL_PIPE0
#defineXBOX_INPUT_PIPE1
#defineXBOX_OUTPUT_PIPE2
// PID and VID of the different devices
#defineXBOX_VID0x045E// Microsoft Corporation
#defineMADCATZ_VID0x1BAD// For unofficial Mad Catz controllers
#defineJOYTECH_VID0x162E// For unofficial Joytech controllers
#defineGAMESTOP_VID0x0E6F// Gamestop controller
#defineXBOX_WIRED_PID0x028E// Microsoft 360 Wired controller
#defineXBOX_WIRELESS_PID0x028F// Wireless controller only support charging
#defineXBOX_WIRELESS_RECEIVER_PID0x0719// Microsoft Wireless Gaming Receiver
#defineXBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID0x0291// Third party Wireless Gaming Receiver
#defineMADCATZ_WIRED_PID0xF016// Mad Catz wired controller
#defineJOYTECH_WIRED_PID0xBEEF// For Joytech wired controller
#defineGAMESTOP_WIRED_PID0x0401// Gamestop wired controller
#defineAFTERGLOW_WIRED_PID0x0213// Afterglow wired controller - it uses the same VID as a Gamestop controller
#defineXBOX_REPORT_BUFFER_SIZE14// Size of the input report buffer
#defineXBOX_MAX_ENDPOINTS3
/** This class implements support for a Xbox wired controller via USB. */
classXBOXUSB : publicUSBDeviceConfig {
public:
/**
* Constructor for the XBOXUSB class.
* @param pUsb Pointer to USB class instance.
*/
XBOXUSB(USB *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Initialize the Xbox Controller.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_tInit(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
uint8_tRelease();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
uint8_tPoll();
/**
* Get the device address.
* @return The device address.
*/
virtualuint8_tGetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtualboolisReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtualboolVIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid XBOX_VID || vid MADCATZ_VID || vid JOYTECH_VID || vid GAMESTOP_VID) && (pid XBOX_WIRED_PID || pid MADCATZ_WIRED_PID || pid GAMESTOP_WIRED_PID || pid AFTERGLOW_WIRED_PID || pid JOYTECH_WIRED_PID));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
* @param b ::ButtonEnum to read.
* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
*/
uint8_tgetButtonPress(ButtonEnum b);
boolgetButtonClick(ButtonEnum b);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @return Returns a signed 16-bit integer.
*/
int16_tgetAnalogHat(AnalogHatEnum a);
/** Turn rumble off and all the LEDs on the controller. */
voidsetAllOff() {
setRumbleOn(0, 0);
setLedRaw(0);
};
/** Turn rumble off the controller. */
voidsetRumbleOff() {
setRumbleOn(0, 0);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
*/
voidsetRumbleOn(uint8_t lValue, uint8_t rValue);
/**
* Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
* @param value See:
* setLedOff(), setLedOn(LEDEnum l),
* setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
*/
voidsetLedRaw(uint8_t value);
/** Turn all LEDs off the controller. */
voidsetLedOff() {
setLedRaw(0);
};
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
voidsetLedOn(LEDEnum l);
/**
* Turn on a LED by using ::LEDEnum.
* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
voidsetLedBlink(LEDEnum l);
/**
* Used to set special LED modes supported by the Xbox controller.
* @param lm See ::LEDModeEnum.
*/
voidsetLedMode(LEDModeEnum lm);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
voidattachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox 360 controller is connected. */
bool Xbox360Connected;
protected:
/** Pointer to USB class instance. */
USB *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
voidonInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */
uint32_t ButtonState;
uint32_t OldButtonState;
uint16_t ButtonClickState;
int16_t hatValue[4];
uint16_t controllerStatus;
bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
bool R2Clicked;
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
uint8_t writeBuf[8]; // General purpose buffer for output data
voidreadReport(); // read incoming data
voidprintReport(); // print incoming date - Uncomment for debugging
/* Private commands */
voidXboxCommand(uint8_t* data, uint16_t nbytes);
};
#endif

Gamestop Wired Xbox 360 Controller Drivers

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Wired Xbox 360 Controller Fix

Gamestop xbox 360 controller pc

Gamestop Wired Xbox 360 Controller Driver Windows 10