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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. |
This software may be distributed and modified under the terms of the GNU |
General Public License version 2 (GPL2) as published by the Free Software |
Foundation and appearing in the file GPL2.TXT included in the packaging of |
this file. Please note that GPL2 Section 2[b] requires that all works based |
on this software must also be made publicly available under the terms of |
the GPL2 ('Copyleft'). |
Contact information |
------------------- |
Kristian Lauszus, TKJ Electronics |
Web : http://www.tkjelectronics.com |
e-mail : kristianl@tkjelectronics.com |
*/ |
#ifndef _xboxusb_h_ |
#define_xboxusb_h_ |
#include'Usb.h' |
#include'usbhid.h' |
#include'xboxEnums.h' |
/* Data Xbox 360 taken from descriptors */ |
#defineEP_MAXPKTSIZE32// max size for data via USB |
/* Names we give to the 3 Xbox360 pipes */ |
#defineXBOX_CONTROL_PIPE0 |
#defineXBOX_INPUT_PIPE1 |
#defineXBOX_OUTPUT_PIPE2 |
// PID and VID of the different devices |
#defineXBOX_VID0x045E// Microsoft Corporation |
#defineMADCATZ_VID0x1BAD// For unofficial Mad Catz controllers |
#defineJOYTECH_VID0x162E// For unofficial Joytech controllers |
#defineGAMESTOP_VID0x0E6F// Gamestop controller |
#defineXBOX_WIRED_PID0x028E// Microsoft 360 Wired controller |
#defineXBOX_WIRELESS_PID0x028F// Wireless controller only support charging |
#defineXBOX_WIRELESS_RECEIVER_PID0x0719// Microsoft Wireless Gaming Receiver |
#defineXBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID0x0291// Third party Wireless Gaming Receiver |
#defineMADCATZ_WIRED_PID0xF016// Mad Catz wired controller |
#defineJOYTECH_WIRED_PID0xBEEF// For Joytech wired controller |
#defineGAMESTOP_WIRED_PID0x0401// Gamestop wired controller |
#defineAFTERGLOW_WIRED_PID0x0213// Afterglow wired controller - it uses the same VID as a Gamestop controller |
#defineXBOX_REPORT_BUFFER_SIZE14// Size of the input report buffer |
#defineXBOX_MAX_ENDPOINTS3 |
/** This class implements support for a Xbox wired controller via USB. */ |
classXBOXUSB : publicUSBDeviceConfig { |
public: |
/** |
* Constructor for the XBOXUSB class. |
* @param pUsb Pointer to USB class instance. |
*/ |
XBOXUSB(USB *pUsb); |
/** @name USBDeviceConfig implementation */ |
/** |
* Initialize the Xbox Controller. |
* @param parent Hub number. |
* @param port Port number on the hub. |
* @param lowspeed Speed of the device. |
* @return 0 on success. |
*/ |
uint8_tInit(uint8_t parent, uint8_t port, bool lowspeed); |
/** |
* Release the USB device. |
* @return 0 on success. |
*/ |
uint8_tRelease(); |
/** |
* Poll the USB Input endpoins and run the state machines. |
* @return 0 on success. |
*/ |
uint8_tPoll(); |
/** |
* Get the device address. |
* @return The device address. |
*/ |
virtualuint8_tGetAddress() { |
return bAddress; |
}; |
/** |
* Used to check if the controller has been initialized. |
* @return True if it's ready. |
*/ |
virtualboolisReady() { |
return bPollEnable; |
}; |
/** |
* Used by the USB core to check what this driver support. |
* @param vid The device's VID. |
* @param pid The device's PID. |
* @return Returns true if the device's VID and PID matches this driver. |
*/ |
virtualboolVIDPIDOK(uint16_t vid, uint16_t pid) { |
return ((vid XBOX_VID || vid MADCATZ_VID || vid JOYTECH_VID || vid GAMESTOP_VID) && (pid XBOX_WIRED_PID || pid MADCATZ_WIRED_PID || pid GAMESTOP_WIRED_PID || pid AFTERGLOW_WIRED_PID || pid JOYTECH_WIRED_PID)); |
}; |
/**@}*/ |
/** @name Xbox Controller functions */ |
/** |
* getButtonPress(ButtonEnum b) will return true as long as the button is held down. |
* |
* While getButtonClick(ButtonEnum b) will only return it once. |
* |
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), |
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). |
* @param b ::ButtonEnum to read. |
* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2. |
*/ |
uint8_tgetButtonPress(ButtonEnum b); |
boolgetButtonClick(ButtonEnum b); |
/**@}*/ |
/** @name Xbox Controller functions */ |
/** |
* Return the analog value from the joysticks on the controller. |
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. |
* @return Returns a signed 16-bit integer. |
*/ |
int16_tgetAnalogHat(AnalogHatEnum a); |
/** Turn rumble off and all the LEDs on the controller. */ |
voidsetAllOff() { |
setRumbleOn(0, 0); |
setLedRaw(0); |
}; |
/** Turn rumble off the controller. */ |
voidsetRumbleOff() { |
setRumbleOn(0, 0); |
}; |
/** |
* Turn rumble on. |
* @param lValue Left motor (big weight) inside the controller. |
* @param rValue Right motor (small weight) inside the controller. |
*/ |
voidsetRumbleOn(uint8_t lValue, uint8_t rValue); |
/** |
* Set LED value. Without using the ::LEDEnum or ::LEDModeEnum. |
* @param value See: |
* setLedOff(), setLedOn(LEDEnum l), |
* setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm). |
*/ |
voidsetLedRaw(uint8_t value); |
/** Turn all LEDs off the controller. */ |
voidsetLedOff() { |
setLedRaw(0); |
}; |
/** |
* Turn on a LED by using ::LEDEnum. |
* @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. |
*/ |
voidsetLedOn(LEDEnum l); |
/** |
* Turn on a LED by using ::LEDEnum. |
* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. |
*/ |
voidsetLedBlink(LEDEnum l); |
/** |
* Used to set special LED modes supported by the Xbox controller. |
* @param lm See ::LEDModeEnum. |
*/ |
voidsetLedMode(LEDModeEnum lm); |
/** |
* Used to call your own function when the controller is successfully initialized. |
* @param funcOnInit Function to call. |
*/ |
voidattachOnInit(void (*funcOnInit)(void)) { |
pFuncOnInit = funcOnInit; |
}; |
/**@}*/ |
/** True if a Xbox 360 controller is connected. */ |
bool Xbox360Connected; |
protected: |
/** Pointer to USB class instance. */ |
USB *pUsb; |
/** Device address. */ |
uint8_t bAddress; |
/** Endpoint info structure. */ |
EpInfo epInfo[XBOX_MAX_ENDPOINTS]; |
private: |
/** |
* Called when the controller is successfully initialized. |
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function. |
* This is useful for instance if you want to set the LEDs in a specific way. |
*/ |
voidonInit(); |
void (*pFuncOnInit)(void); // Pointer to function called in onInit() |
bool bPollEnable; |
/* Variables to store the buttons */ |
uint32_t ButtonState; |
uint32_t OldButtonState; |
uint16_t ButtonClickState; |
int16_t hatValue[4]; |
uint16_t controllerStatus; |
bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not |
bool R2Clicked; |
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data |
uint8_t writeBuf[8]; // General purpose buffer for output data |
voidreadReport(); // read incoming data |
voidprintReport(); // print incoming date - Uncomment for debugging |
/* Private commands */ |
voidXboxCommand(uint8_t* data, uint16_t nbytes); |
}; |
#endif |
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